To model the faces I started with a sphere and moulded it into the general shape of the face, and I then deleted the back half and left hand side. I also deleted the faces covering the mouth area, then after making the mouth loop I bridged the back of the face and modelled it so that it will slot into the head easily. I deleted a face where each eye hole would be on both the back and front, I then joined them together by combining the vertexes instead of bridging so the area around the eye would be thin and not get in the way of the eye.
When making the eye I created a 8mm ball (same size as my eyes) to position in the eye hole to make sure it is the right shape and circular enough for the eye to fit through without falling out.
These images are also submitted in the expressions post.Once I had a basic shape to work on I split the face at the eyes (which will make it easier to animate) and both combined vertexes as well as bridging them, so both the top and bottom of the faces will slide together. To form detail I moved around the edges and faces in the smoothed version of the model (I know it is better to work in the low poly mode for modelling normally) but for these faces I smoothed them to look like the smoothed version after modelling so it seems pointless to model in the low poly mode.
For the nostrils I simply grabbed 2 faces under the nose and extruded them then pulled the faces up inside the nose.
To make the teeth I used a cube then added an edge loop around the top before smoothing them to keep the top angular but have the bottom of the teeth curved.
Finally I mirrored the face and attached both half before combining and smoothing all the objects.




